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ソーシャルメディア関連のニュースメモです。
Mar
23rd
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# In skill-based games, particularly in team or clan games, players who reach a certain level of proficiency generally want to find other players of a similar skill level, no matter if they are friends are not. We see this both in the physical world in sports leagues like soccer/football, and online in examples like Counter-Strike leagues. However, in general, people who continue to play skill games often tend to be the more skilled players, i.e. are generally viewed as “hardcore,” and not representative of the average person. # In MMORPGs, players often form strong ties with a particular group, and endeavor either individually or collectively as a guild to perform tasks that intrinsically lead to frequent interactions with strangers. (This is what the commenter “Brass Monkey” is referring to on Raph Koster’s blog post regarding this comment I made at GDC.) It’s certainly true that this is a fundamental dynamic of most MMOs, and many “social games” on Facebook at least partially share these characteristics. For example, you can interact with friends or strangers in games like YoVille. # In gambling games, people often like to play with strangers more than friends because of the intrinsic and potentially relationship-damaging conflict that can arise from taking your friends’ money. Just as many people gamble in casinos instead of with friends when playing for high stakes, most people also even play poker games on Facebook with strangers. (Poker games are also happen to be synchronous, making it harder to find friends who are online at the same time to play with, but I think that doesn’t affect this core social dynamic.)

Most People Want to Play Games With Their Friends

MMOプレイヤーたちは「より自分のスキルにあった人」との出会いや「より強い人」との闘いを求める。時に、それは友人などとのソーシャル性とは別のソーシャル性を求められる